Small studio. Big star.
We make things we want on our own phones. Tools that save a few minutes every day, and games that turn a spare minute into a tiny joy. Then we keep making them better.
Four rules we don't break.
Craft over volume
We'd rather ship one thing we're proud of than five we're not. Every screen, sound and haptic gets a second look.
Respect the player
No dark patterns, no fake urgency, no guilt trips. Ads, when a game has them, stay between levels and can be switched off for good.
Privacy in plain words
We say exactly what each app collects and why, in policies a person can actually read.
Play is serious
Delight isn't decoration. A satisfying pop or a perfect transition is often the whole point.
From spark to supergiant.
One idea
Every product starts from a single, sharp idea: a link becomes a recipe; a pin releases a wave of colour.
Prototype fast
We build the core interaction first and play with it until it feels right in the hand.
Polish slowly
Then the long part: motion, sound, copy, edge cases, accessibility, and the hundred details nobody notices.
Listen & update
Launch day is the start. Feedback from players and users shapes every update.